Most thrown objects, including Rubbish, can do damage if they strike another creature, making a cycle non-pacifist. However, harming or eating Batflies, Infant Centipedes, Coalescipedes, Leeches, or Vulture Grubs will not remove progress towards this passage. If Slugcat hibernates after harming any creature, including predators such as Lizards or Vultures, progress towards The Saint is reset.Īttacking a dead creature will also reset progress. The Saint will not appear on the Passage wheel until its progress is at least 1.5, and is completed when its progress reaches 6. Hibernating after a successful pacifist cycle increases progress by 1, and dying reduces progress by 0.5. The Saint is awarded for harming no creatures for six cycles. Passages also provide a score multiplier at the end of each playthrough, multiplying the total points by one plus the number of Passages earned, regardless of whether the corresponding tokens were used. Passages can also be earned in Expedition, although they do not award Passage tokens.Įarning a Passage for the first time also awards the respective achievement. Resetting a story campaign resets all Passages for that campaign, allowing them to be earned again. set Slugcat's food to its maximum minus what is required for hibernation Įach Passage token can only be earned and used once during each playthrough, and they cannot be used while starving.warp certain key items that were in the Shelter with Slugcat to the new Shelter (if the Key items on passage Remix option is selected).warp Slugcat (and anything stored in their stomach) to the selected Shelter.Only Shelters that have been visited in the current campaign can be selected.Īctivating the "HOLD TO START" button will on the region select screen will The currently selected Shelter is circled in red, and can be changed by centering the map on a different Shelter and pressing PICKUP. Pressing the MAP button toggles the region map, which functions like the in-game map. On this screen, pressing PAUSE will return to the main menu without consuming the Passage token, leaving Slugcat at the Shelter they last hibernated in. Selecting the Passage button displays a unique illustration for the selected Passage token, then allows the player to continue to the region select screen. Progress towards pip-based Passages cannot be lost (except for The Nomad), but progress towards incomplete continuous (point-based) Passages can be lost or reset.Ī Passage cannot be lost once completed (except for The Chieftain).Ĭompleting a Passage gives the player a Passage token, displayed beside the Passage button in the bottom-left of the hibernation screen. Passages are represented either by discrete "pips" (such as The Survivor) or by a continuous line spanned by an extending "progress bar" (such as The Hunter).Ĭhanges in progress are represented by glowing segments or pips positive changes glow white, and negative changes glow red. Progress toward passages is shown on the hibernation (or death) screen after the Karma-changing animation, which can be sped up by holding the MAP button.
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